Dwarves
The Dwarves, although spread out over the entire island, are the dominant race only in the north, in the Icy Han region and in the foothills of the northern mountains. Dwarven culture in its most pure form is a thing of wonder; they are an ancient race and second to leave the Twilight Valley.
Although they are generally quiet about most of it, there is more to the Dwarven culture than the loud and boisterous drinking habits that have become so well-known. Ale remains a more common drink than water in their kingdom, but behind the mugs and barstools there is a culture of discipline, resoect, and nobility. Dwarves reveree their ancestors and family; in fact, the ancestors are worshipped in leiu of any real diety. Family build shrines to honor those who have passed on, and this coupled with the long Dwarven lifespan makes them view death as a sort of ascension. Because of this view, they see murder, or any slaying of a Dwarf before his time, as the worst possible crime. They also think that forgetting one's ancestors is the highest level of disrespect, because even if they have no place in the family shrine, their spirit will still wander the land looking for a family. They especially linger near crossroads, where Gnomish worshippers sometimes build shrines.
Dwarven life in general, like their way of worship, centers around respect and discipline. Dwarven warriors are some of the best, studying their fighting like an art. Dwarven craftmenship is likewise excellent, even on something as simple as an ale mug. Although no real natural talent is pred into them, their strong sence of discipline can often yield an excellent Dwarven wizard. They rarely take up the role of a barbarian (those that do are certainly not raised in normal society) and only those who lead a life mostly among Gnomes tend towards the path of a bard. Sorcerers are rare; most simply become wizards.
Clerics tend to revere their ancestors over a god, and channel positive or negative energy based on the good or evil of their ancestors (although, like humans, their idea of healing and smiting as "good" and "evil" is reveresed from the traditional, non-Vedanic sense.) They pick their domains in the same manner. Most have a patron ancestor they particularly revere. Dwarven rogues are never thieves. Instead, they are jacks-of-all-trades, who devote their life to perfecting every skill they can. Druids are uncommon among those raised in their normal society, as are rangers (but rangers are much more common than druids.) This is mostly because of a lack of the normal forested habitat of those people. However, those that do become druids are typically, like monks, orphans. They become shepards of the current, living dwarves, and show little reverie for their ancestors (largely because they themselves have none.) It is an interesting role, because most Dwarves are soley concerned with the past and future, but think little of the present. Druids are unique in this. Monks are the most common fate of Dwarven orphans, although living chiefly among Gnomes is a close second. Because they have no ancestors to honor, the orphans focus on their own perfection fo self so when they start their own family line, their children will have only the best to worship. Paladins are easily as common as clerics, combining their reverence with artful combat. Often, paladins are vengeful, seeing to gain repentence for a wrongly slain ancestor.
Of all ways to describe Dwarven culture, perhaps the bestis Samurai. It is as elusive, disciplined, respectful, arful, and deadly in every way.